REGIONS UPDATE - 0.5.1


Hey everyone, I’m trying to make weekly updates, but my computer broke anddid not cooperate, so it took me a little longer. Anyway, here is what is included in this update:

Regions

Now each of the game regions “City, Swamp and Volcano” have its own visual identity, some unique mechanics and unique enemies. Again, all art is placeholder.

City 

In the City region now is the only place you can encounter those deadly exploding barrels, and the beholder enemy, as well as the mushroom. (They will have a different design at some point)


Volcano

Some new mechanics include LAVA and the new enemy “Sprinkles” that will jump to your side and use a (really poorly executed) flamethrower around him.


Swamp

The cactus is now logically located in the Swamp (Design will change at some point, those are just the free assets I had haha) and you will encounter the VINES that will stop your movement if you go on then.


Quality of life Changes

We had some really useful feedback from our players! So here are some changes that we made that were directly asked by someone.

Tonho from Bodless suggested to improve the damage indication and to improve the mana bar placement. So you can see on the GIFs above we did that! He also suggested that using the keyboard hotkeys would cancel the targeting of the current spell and switch to the one on the hotkey. Also done. 

Some people submitted videos of them playing, and we realized the range indication on some skills was not always readable, so we improved that and made it turn from green to red if outside of range or if it will collide with an object. 


Several players suggested it was hard to know how the state of the board will be once their actions are done, and that makes it hard to properly dodge enemy attacks. We added a new PROJECTILE PREVIEW option in the settings (enabled by default) that will show where the projectiles near your or your aim will be once the current selected skill is used. We also added a new innate skill to just wait one time as suggested by a couple of players.


Jacho Stoje from the Godot Servers found some easy to achieve game breaking combos, we also realized that the game was balanced around one boss and now we have two, so we nerfed a LOT of the Traits to make it take a little longer to find game breaking combos. 

Also some bugs were fixed and we added a PREVIEW for the Portuguese localization (all UI should be localized, but the cards/items/traits are not yet, that’s a lot of work).

What 's to Come?

We are really proud to announce to we are working with (Don Veech) for the art of the game, he is super talented, and we are excited to see his creations come to life! Here is a mock up we are trying, that is not in the game yet, but is the latest test for how we are trying the game to be. Please leave your opinion!

 

What to look out for next two weeks (randomly ordered): 

  • Portuguese localization for all cards/traits/items
  • New cards and traits (for the Wizard Character)
  • More tuning of cards/traits/items and enemies
  • Currency and shopping events.
  • Other kinds of random events on the map.
  • Maybe some of the art? (we are not rushing it, but we already have something running in godot, so we might put maybe one map?) 

As always, we take players' suggestions seriously, so ask what you want to see on the game!  

Files

Lucid Nightmares 0.5.1 Windows 129 MB
80 days ago

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Comments

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(+1)

Really cool and interesting game! Looking forward to the updates!